Fortnite – Slurp Factory
Environment props created for Fortnite Chapter 2 at Epic Games. I created several props for the Slurp factory including Slurp towers, Slurp vats, Slurp barrels, and smoke stacks. High and low poly models created in Maya, textured in Substance Painter and rendered in Unreal Engine 4. Base tiling metal panel texture created in Substance Designer.
- Art Direction: Pete Ellis
- Environment Lead: Rick Koehler
- Environment Art Team: Josh Marlow, Scott Homer, Martin Holmberg, Candice Fonville, Troy Perry, Berker Siino
- Tech Art: Paul Mader, Kendall Tucker, Robert Osborne, Anton Miguulko