Fortnite – Meteor
Environment gameplay prop created for Fortnite Battle Royal at Epic Games. I was responsible for taking a designer block in mesh of the meteor and creating the final in game mesh and textures. Shader for meteor was created by Paul Mader. FX’s were done by other artists. High poly sculpt was made in Zbrush, low poly model and collision created in Maya, texture masks created in Substance Painter, base tiling textures were created in Substance Designer and rendered in Unreal Engine 4.
- Art Direction: Pete Ellis
- Environment Lead: Rick Koehler
- Environment Art Team: Josh Marlow, Scott Homer, Martin Holmberg, Candice Fonville, Troy Perry, Berker Siino
- Tech Art: Paul Mader, Anton Miguulko