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Fortnite – Helicopter

Environment prop created for Fortnite Battle Royal at Epic Games. Goal was to create a mesh that could be used in two places with minium number of new meshes and textures. Thus the green crashed helicopter uses the same body as the non crashed version. High poly models made in Zbrush, low poly models created in Maya, textured in Substance Painter and rendered in Unreal Engine 4

    • Art Direction: Pete Ellis¬†
    • Environment Lead: Rick Koehler
    • Environment Art Team: Josh Marlow, Scott Homer, Martin Holmberg,¬†Kevin Johnstone
    • Tech Art: Paul Mader, Anton Miguulko