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Fortnite – Desert Pit Stops

Environment architecture and props created for Fortnite Save the World at Epic Games. High poly models made in Zbrush, low poly models created in Maya, textured in Substance Painter and rendered in Unreal Engine 4.

    • Art Direction: Pete Ellis 
    • Environment Lead: Rick Koehler, Maury Mountain
    • Environment Art Team: Martin Holmberg
    • Concept Artists: Drew Hill, Ben Shafer
    • Tech Art: Anton Miguulko