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Fortnite – Rubble Piles

Environment rubble props created for Fortnite Battle Royal at Epic Games. Base texture uses world aligment to hide seams between intersecting meshes. High and low poly models created in Maya, textured in Substance Painter and rendered in Unreal Engine 4. Base tiling texture created in 3ds Max and Substance Painter.

    • Art Direction: Pete EllisĀ 
    • Environment Lead: Rick Koehler
    • Environment Art Team: Josh Marlow, Scott Homer, Martin Holmberg, Candice Fonville, Troy Perry
    • Tech Art: Paul Mader, Anton Miguulko