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COD BO3 Vengeance

Working with art direction and design, I created buildings and props to realize the vision of the level Vengeance while working on Call of Duty: Black Ops 3 at Raven Software. I was responsible for building the architecture using BSP and meshes. I also created additional models and textures to sell the space. Such as broken windows, support structures, signs, girders, gazebo, railings, rubble, etc. I was also responsible for set dressing the space using a library of existing textures and models.

    • Art Direction: Eric Spray
    • Environment Lead: Thomas Hamilton
    • Environment Art Team: Justin Superty, Caleb Tomplait, Ryne Petersen, Murray Kraft
    • Lighting: Susan De Venero, Stephen Jenkins. Christina Seaman