COD AW Sentinel Base
Level was created during my time at Raven Software for Call of Duty: Advanced Warfare. First pass was done by Highmoon Studios. I was responsible for taking the level and updating it based on new art direction and feedback. Level was created using BSP and custom meshes where needed. I was responsible for the set dressing and the creation of additional models, textures and bsp to sell the space.
- Art Direction: Joseph Koberstein
- Environment Lead: Eric Widner
- Environment Art Team: Emily Sherman, Elizabeth Tiran, Josh Lynch, Shawn Wiederhoeft
- Lighting: Susan De Venero, Stephen Jenkins. Christina Seaman