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COD AW Sentinel Base

Level was created during my time at Raven Software for Call of Duty: Advanced Warfare. First pass was done by Highmoon Studios. I was responsible for taking the level and updating it based on new art direction and feedback. Level was created using BSP and custom meshes where needed. I was responsible for the set dressing and the creation of additional models, textures and bsp to sell the space. 

    • Art Direction: Joseph Koberstein
    • Environment Lead: Eric Widner
    • Environment Art Team: Emily Sherman, Elizabeth Tiran, Josh Lynch, Shawn Wiederhoeft
    • Lighting: Susan De Venero, Stephen Jenkins. Christina Seaman